Saturday, July 14, 2012
Pencil & gray tone to final color.
Here's a pencil and grey-tone combo sample panel from issue one. The book will be in color, so this is the second to last phase of the final art. The stage between this and coloring is a quick pass of digital painting to tighten, alter and clean as needed.
Friday, July 13, 2012
Some Initial thumbnails.
Here are some enlarged views of a few panels worth of thumbnails. The top one is from issue 1 and the bottom is from issue 2. I'll probably post several of these, but I don't want to show enough to give the story away (so, no full-page versions or anything like that.).
Process Test
I'm doing my thumbnails digitally in grey tones, but I want the book to have some loose line and a nice textural quality. These things can also technically be done digitally, but I wanted to get some traditional materials involved as well. Plus, one of the downsides of using the digital medium exclusively is the dark magic of the ZOOM! If you're not careful, you can spend time on details that end up being insignificant in print-size, so it's always nice to go traditional on a life-size (or enlarged) page.
These were done back in '09 as well. I was experimenting with how I wanted the finals to come together. What is seen here is A.) Enlarged digital thumbnail. B.) Graphite pencil on 11X17 bristol. C.) Charcoal rub on newsprint. D.) Bringing all the elements together in Photoshop. Detailing and coloring digitally.
I've since moved away from doing the graphite and charcoal separately. Instead, I'm drawing my line with a combination of Prismacolors (all black) on vellum. The Col-Erase, The Verithin, and the (straight-up) colored pencil, adding texture with the Nupastel and a Webril pad. You get varying shades of darkness and detailing quality with each and they do better together than if you were to use any of them by themselves.
The end results are basically identical to my initial experiments anyway and I've gained the advantage of drawing all on one piece of material while also achieving a more immediate saturation result with the Prismacolors versus the graphite.
Setting!
The story takes place in the early 10th century in an area that is now the southeastern edge of the Austrian Alps. Here's a shot of the mountainside where most of the story is set (on or around).
Initial Character Sketches
So these are the initial sketches of the main character Burlyn ("Burly") done back in '09. I've been steadily moving forward on this book since then. I'll be getting most of the book finished before pitching it to publishers (hence the "slow-leak" exposure of materials on this development blog). 'Coward' was the working-title back then, but that's a great comic by Ed Brubaker and Sean Phillips so I obviously had to change the name.
Tuesday, June 19, 2012
Denver Comic Con 2012!
Thanks to everyone that stopped by the booth, grabbed a flyer and expressed their interest in the book. I'm really looking forward to getting it out there for everyone to read. DCC was a great success - it was so cool to see Denver's comic culture out in full force! Attendance was massive and we're all already seriously looking forward to next year. Thanks especially to everyone involved in putting the Con on and volunteering their time. It was huge.
Friday, June 15, 2012
W E L C O M E !!!
Hi! This the Dev Blog for my comic BARBARIC. I'm premiering the project at this weekend's 1st Annual Denver Comic Con with the grey-tone version of the 1st issue's cover. (which I'll post in the next day or so)
Barbaric is a 4 issue mini-series about a barbarian named Burlyn (nicknamed 'Burly'). I'll probably be posting the 'elevator pitch' jist of the story soon. (I know this is a dev blog, but this stuff still all needs to be presented in a way that doesn't totally pull the curtains open, right?)
The series is completely written and thumb-nailed and I'm now in the process of completing the final art. I anticipate being 'launch-ready' this winter.
I'll be posting peeks at the preliminary art here and the occasional final panel. I hope you enjoy!
Mike
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